Ring Lab Fight Camp 🛠️ Build a Pitcher
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Build Breakdown
Screenshot the card above to post your build
How to Play

Build a pro wrestler out of real ones, one attribute at a time.

  1. Spin the reel. It stops on a random wrestler: active roster, legends or an outsider.
  2. Assign that wrestler to one of the 9 slots. Each slot is an attribute like Promo, Aura, Technical or High-Flying, and the slot takes that wrestler's rating for it.
  3. Fill every slot to finish your wrestler and reveal their Overall rating. Card colors show how big a name someone is, from grey up to diamond, with purple for retired legends.
  4. Simulate Career to play it out fight by fight: climb the rankings, earn a title shot, win the belt and stack title defenses.
  5. Name your wrestler and post them to the leaderboard.

Power-ups

You get one of each per run.

  • Re-spin: toss the current wrestler and spin for a new one.
  • Boost: upgrade the current wrestler to their Prime version, their peak-run ratings, then assign them.
  • Snag: grab the wrestler one spot to the left or right of where you landed.

Tip: your biggest names do the most good on Promo, Aura and Technical, the three slots that carry the Overall.

📊 What matters most

Your Overall is a weighted average · these slots count extra, best first:

1.2×Promo, Aura, Technical · what makes a top guy: he can talk, he has the presence, and he can go. Best ratings here.
1.1×Strength, High-Flying, Entrance · strong seconds.
1.0×Agility · then Height and Weight at just 0.4×: measurements, not skill. Their ratings run a generous scale (6'8" maxes Height out), but they barely move the Overall.
Pro Wrestling
Contract Day
Main Card
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Decision · Age Paused

⚙ Sim settings
Playback speed
Decisions per careeronly when you Sim with Decisions

The contract and the twilight call are always in. Three adds the rivalry. Five adds the finisher, feuds, the manager, title shots, the story beats and the injury call. More decisions means more pauses, not bigger swings.

⚔️ Shared Career
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